Silverlight动画编程:从游戏到页面过渡的全面指南
在Silverlight开发中,动画是提升用户体验的重要元素。本文将深入探讨Silverlight中的动画编程,涵盖游戏开发中的炸弹掉落游戏和页面过渡动画,以及帧动画的实现。
炸弹掉落游戏
炸弹掉落游戏是一个简单而有趣的示例,展示了如何在Silverlight中实现动态动画效果。
炸弹掉落频率和速度调整
通过以下代码可以实现炸弹掉落频率和速度的动态调整:
secondsBetweenBombs -= secondsBetweenBombsReduction; secondsToFall -= secondsToFallReduction; // (Technically, you should check for 0 or negative values. // However, in practice these won't occur because the game will // always end first.) // Set the timer to drop the next bomb at the appropriate time. bombTimer.Interval = TimeSpan.FromSeconds(secondsBetweenBombs); // Update the status message. lblRate.Text = String.Format("A bomb is released every {0} seconds.", secondsBetweenBombs);