一:主要的知识点
1、说明
本文只是教程内容的一小段,因博客字数限制,故进行拆分。主教程链接:vtk教程——逐行解析官网所有Python示例-CSDN博客
2、知识点纪要
本段代码主要涉及的有①vtkHyperTreeGridSource的简介,②超树网格的尺寸设置
二:代码及注释
import vtkmodules.vtkInteractionStyle import vtkmodules.vtkRenderingOpenGL2 from vtkmodules.vtkCommonColor import vtkNamedColors from vtkmodules.vtkFiltersGeneral import vtkShrinkFilter from vtkmodules.vtkFiltersHyperTree import vtkHyperTreeGridToUnstructuredGrid from vtkmodules.vtkFiltersSources import vtkHyperTreeGridSource from vtkmodules.vtkRenderingCore import ( vtkActor, vtkDataSetMapper, vtkRenderWindow, vtkRenderWindowInteractor, vtkRenderer ) def main(): colors = vtkNamedColors() descriptor = 'RRR .R. .RR ..R ..R .R.|R.......................... ' \ '........................... ........................... ' \ '.............R............. ....RR.RR........R......... ' \ '.....RRRR.....R.RR......... ........................... ' \ '........................... ' \ '...........................|........................... ' \ '........................... ........................... ' \ '...RR.RR.......RR.......... ........................... ' \ 'RR......................... ........................... ' \ '........................... ........................... ' \ '........................... ........................... ' \ '........................... ........................... ' \ '............RRR............|........................... ' \ '........................... .......RR.................. ' \ '........................... ........................... ' \ '........................... ........................... ' \ '........................... ........................... ' \ '........................... ' \ '...........................|........................... ' \ '...........................' """ vtkHyperTreeGridSource 用于 生成(测试或示例用)vtkHyperTreeGrid 数据对象 的类 在 VTK 中,HyperTreeGrid(HTG) 是一种特殊的 自适应层次网格(Adaptive Hierarchical Grid) 它是一种 稀疏体素树结构(octree / quadtree); 每个单元(cell)可以被递归细分; 可以在不同区域具有不同的分辨率; 常用于表示大规模稀疏数据(如 AMR 格式、体绘制中的自适应分辨率) """ source = vtkHyperTreeGridSource() # source.SetMaximumLevel(6) # 报错 source.SetMaxDepth(6) # 设置每棵树的最大细分层级 """ SetDimensions 设置 超树网格(Hyper Tree Grid, HTG) 最粗糙级别的基础网格的尺寸 这定义了3D空间中网格的初始划分。它指定了在X方向上有4个单元格,在Y方向上有4个单元格,在Z方向上有3个单元格 整个 HTG 结构以一个4*4*3 48个**基础单元格(Root Cells)**的矩阵为起点。后续的细分和结构变化都是基于这48个单元格进行的 """ source.SetDimensions(4, 4, 3) # SetGridScale 设置每个方向上每个单元格的宽度是多少单位 source.SetGridScale(1.5, 1.0, 0.7) # SetBranchFactor设置超树网格的分支因子(Branch Factor), # 即当一个单元格被细分时,它会分裂成的子单元格数量 source.SetBranchFactor(4) # SetDescriptor 设置一个 ASCII 描述符字符串,用于定义 HTG 的拓扑结构 source.SetDescriptor(descriptor) source.Update() """ vtkHyperTreeGridToUnstructuredGrid 将vtkHyperTreeGridSource数据转换成通用的网格格式 """ htg2ug = vtkHyperTreeGridToUnstructuredGrid() htg2ug.SetInputConnection(source.GetOutputPort()) htg2ug.Update() shrink = vtkShrinkFilter() shrink.SetInputConnection(htg2ug.GetOutputPort()) shrink.SetShrinkFactor(.8) mapper = vtkDataSetMapper() mapper.SetInputConnection(shrink.GetOutputPort()) mapper.ScalarVisibilityOff() actor = vtkActor() actor.SetMapper(mapper) actor.GetProperty().SetDiffuseColor(colors.GetColor3d('Burlywood')) # Create the RenderWindow, Renderer and Interactor renderer = vtkRenderer() renderWindow = vtkRenderWindow() renderWindow.AddRenderer(renderer) interactor = vtkRenderWindowInteractor() interactor.SetRenderWindow(renderWindow) renderer.SetBackground(colors.GetColor3d('SlateGray')) renderer.AddActor(actor) renderer.ResetCamera() renderer.GetActiveCamera().Azimuth(150) renderer.GetActiveCamera().Elevation(30) renderer.ResetCameraClippingRange() renderWindow.SetSize(640, 480) renderWindow.Render() renderWindow.SetWindowName('HyperTreeGridSource') if __name__ == '__main__': main()